eine 4er Runde Hack the Planet https://www.drivethrurpg.com/product/26 ... n-the-Dark
Quasi Cyberpunk mit dem Blades in the Dark system.
* Charakter werden gestellt
* Vorwissen oder Regelwissen nicht nötig
* Gute Laune nicht vergessen
- Marc Hunt M
- Edward Edge
- Xia Torque W
Damit sind etwas übervoll aber das ist nicht so das Problem.
[Info über die Runde]
Die Crew, die ihr spielt, wird vom Typ Comets sein (falls euch das jetzt nichts sagt, hier der englische beschreibende Text).
Glitches = Menschen die nicht mehr im System sind ( Leute wie ihr )Comets: Thieves and scavengers operating out of airships
What started as scavengers retrofitting airships to create space in an overcrowded city
blossomed into a new type of rebellion. Daring Glitches now pirate skies filled with Acts of
God, leaping into locations otherwise inaccessible to pull off daring scores .
Comets earn xp from executing a successful extraction, espionage, sabotage, or theft
score. Ships are hard to find, hard to retrofit, and hard to repair. It takes a certain disposition
to decide to leap off an aircraft.
Scores = Der gebräuchliche Name für ein wahrscheinlich zwielichtiges Unterfangen
Acts of God = Der Name, der in der Welt von Hack the Planet, an Naturkatastrophen aller Art vergeben wird. Diese sind deutlich häufiger und deutlich stärker als das, was wir heute aus dem Fernsehen kennen. Sie beinhalten darüber hinaus auch Materialien, die in der Forschung der Zukunft hohe Bedeutung erlangt haben.
Bitte wählt schon mal einen Charakter. Ich muss den 5ten noch bauen ... kommt noch.
* Fuse - A deadly and Stealthy infiltrator
* Faint - An ephemeral operator
* Hunt - A shrewd Hacker
* Edge - An enhanced and proficient fighter
* Torque - Inventor, Saboteur & Doctor
Bitte vermerkt ob oder welches Geschlecht das Charakter haben soll - Danke
Alle Handouts und das Regelwerk sind auf englisch. Daher werde ich die Charaktere auch auf englisch beschreiben. Wir spielen auf deutsch
-- The Hacker --
Brain Dias: You came to Shelter One long after it was build. You first worked on the solar panels repair teams. This was mostly hard labor which didn't allow you to make a living. One accident later and you had lost your right arm. The gene options was too expensive and therefore you looked elsewhere. By chance and still without arm you bumbed into Zilia. A young chop shop owner which gave you the simplest cyberarm you had ever seen. Yet it was working and you had an arm back. You realized very quickly that you no longer would be allowed to work on the solar panels as the arm would raise questions. You started looking into the sub culture of the glitches which would welcome you know as one of them, if your nanites would be shut off.
That was the starting moment of your new life. Isidora, a white hat hacker, gave you your first lessions in hacking and the world of the nanites. Unluckliy for her, you after aquiring the trade, didn't join forces. Your weeks between the worlds and the hard travel into Shelter One had convinced you that the world should not be ruled by the greed of the mega corperations. Ever little sting you can into the flesh of the leviathan will eventually bring it down. So you hacked for the glitches, you created more glitches, removing them from the tracking of the corperations. After joules had accumulated on your end you went back to Zilia asking for a better arm, one that would enhance your hacking options. She happily took on the challange and wasn't interested into
your joules but wanted your skill on board the Hinderburg. An Airship she also recently had started to run with. "I got the mechanics, you got the software - let's teach those corporate sucker a lesson". The Hinderburg is the airship of the Led Zepplin crew, working with them has changed your view. You have now seen the corperate life, you have been inside their facilities, you have seen the tech they don't share. You will make them pay for their greed and steal every last bit of technology and open source it.
Your arm is now a powerful trap for nanites, combined with some high tech computers which understand your thoughts and encodes that into the trapped nanites. You not only hack yourself thou their security, you eat away on their surveillance, the more they sneak up on you, the more nanites you trap and send back to infect their strongholds.
-- The Operator --
You came to Shelter One by water, the locals call you a Dragonfly for that reason. Two years ago you had to set sail when your floating island was doomed, with many others you had been heading to Shelter One which was rumored to be a safe place. Safe it was, yet brutal when it comes to resources. The amount of people in Shelter One makes it very hard to stay on top. Like before you are not the one for hard work, you love the human side of life and you like to have them work for you. You make things happen, you stay on top of things. Now you are well connected and you have created yourself a new life. With some pushing you created the Led Zepplin, you hired and bribed as needed, you stole where you could get away with it and you had luck on your side.
The Led Zepplins runs the airship "The Hinderburg". The Hinderburg is a place that is not as full of people and it is a place where you can let your guard down for a moment. Every member of the team has his own room plus a few to spare. You became a glitch to make money, you don't hate the corps, but you want a piece of their cake. With Brain and Zilia you have the ship running and they go after the corps with a passion that frightens you. With all that said, you know your wellbeing is in their hands. This was very clear to you after the first high orbital jump in a jumpsuit that had been modified by Zilia. You are playing the clear headed profession that plans and run an operation. You are sure your team buys that, it is very close to the truth after all.
Noah, an ex-part of the early Led Zepplin crew is a thorn in your side. He had managed to look through your disguise. He knew you were only in for the money. You had cut him off very early, therefore the others don't know why he left the team. He had forseen the cut off, and therefore managed to escape your trap with ease. You fear the most that he will talk to the others. Officially the Led Zepplins made a turn away from the gene hacking into more direct theft and sabotage. Therefore ways have parted with Noah.
You spend a great deal of your time talking to people, when you joined the glitch culture you knew a cybernetic was needed to be seen as one of them. Zilia had created you some nice cybereyes that to the inside can overlay any type of information on the incoming image and to the side visible to the others display normal eyes or any other picture. In addition there is a limited recording function. The eyes are on purpose build in a visible way, where the sides extend to the ears.
-- The Torque --
Zilia Soto, born in Shelter One, raised and educated by the mega corporation Nourish. For yours you worked for them as technician. During the work for them you got into contact with test subjects and that raised concerns about the morals and the general ethics of your employer. During some yet not understood interaction between technology build by those called Quirk, you brain and eyes got burns while a thunderstorm was hammering against the lab you had been working in. Once you regained consciousness, you noticed the failing of agency in your body. Your eyesight got restored via genetic implants, your brain however was healthing very slowly. One or two weeks past, still unable to leave the bed or to talk, let alone do much of anything a nurse walked up to your bed. She pulled your health chart up and looked at it. After some moments, she looked at you. She mode it zoom in on a piece of text and showed it to you: "Given the massive burns in Dr Sotos brain and infection with some Act of God particals we recommend to terminate employment and her life. Her body will provide valuable inside ... . To weak to even get out of bed you felt trapped. The nurse lowered her head to your ear. They are not the only once who are interested. With that she injected something into your body and left. Minutes later you could hear the monitors report multiple organ failures and confusing enough report of your brain function having shutdown. All that was quickly followed by a bio hazard warning of you being contagious. The auto-protocal for removing and destroying biohazard material got invoked. You did not die nor was the protocol successfully executed. Somewhere along the chain where you should have gotten cooked at 5000 degrees no fire, no warms. Your body was dragged away, your consciousness faded.
Eventually your mind was back on. Voices again. Some sensations from your body came in. What are they doing? No pain at least. "We got what we came for Doc - she is all yours, we have no further interest. She is broken and her body isn't even worth the organs it carries."
Hours later, a voice again: This is what you are to the world Zilia, just a carbon beg to harvest. I think your are beautiful and rare and therefore hold onto your life, there is a complete generation of Glitches that requires gems like you.
You never saw him or her. You regained consciousness and bodily agency a few weeks later. You woke up, just like you used to in your old days. The room was different. You had been dressed much like you would have done yourself, or did you? The beg beside the bed was full of clothing you would have bought, but can't recall to have. Your eye lashes still had mascara on it from the night before. Was it a dream? Was this real? Is that some virtual reality? What was happening? You started to notice that when you look at mechanical objects you see parts of their schematics. In your jacket a hand written note: "Zilia your are a glitch now, your nanites are reprogrammed and deactive. Your neural damage was unrepairable. I added some cybernetics to your brain to compensate. Your knowledge and training makes you exceptionally rare. Please take your time and consider bringing your force to the glitch movement."
You did take your time. Still unsure if the world around you was/is real you started to question the world more than you ever had before. Was this part of someones plan, where you just another pawn in someones game? In the green zone for the first time in your life, far away from the nice world you used to live in you eventually realized the lies Nourish has fed you since you had been a child. This ignited a rage inside you that burns till that day. Regardless if someone had a plan or not. Your skills had indeed been in high demand in the green zone. There is not a single day where people don't require your technical skill, your talent. Building and maintaining cybernetics for the glitches has become your second calling. A few weeks back you onboarded into the Led Zepplin crew. Away from your street chop shop, you ride thou the air in the Hindenburg. Keeping it running and executing scores from it allows you to be more active against the mega corporations.
-- The Fuse --
Geen Josse, a shadow that sneaked into Shelter One - a grasshopper from Crowlakes is the local jargon for it. Yourself don't care too much about it. You knew Agro from Crowlakes and you followed him into Shelter One, he didn't notice, at least that was your impression till you met him in Shelter One, without blinking he welcomed you just a few days after both of you got in. Given your common roots you joined forces every once in a while. When he became the private dog of that tech lady your path intersected less and less. That said, she did upgrade your cybernetics to work even better. Your skin is interlaced with the tech, allowing you to change skin color and details as you need and even blowing up your figure a bit to change your shape.
Your military training has removed many moral constrains you once had. You have to admit to yourself, that you have large gaps in your memory. You think you had been in the military, however you lack any memory of training or any missions. When you join forces with others, they notice your military training and it is true, when you see a gun, you know how to handle it. You see a tank and you know how to engage it. You have not disclosed this to anyone. Most people don't ask and if, you point out that you got those skills at Crowlakes.
Not only is your memory from the past a bit mystical to you, you are less and less sure about being from Crowlakes. The only memory you have from that time, is following Agro. He knows more about your time there and things you appearently have done together than you. The technology in Shelter One has allowed for more detailed scans of your body. You have started an obsession with scanning equipment and scans. Radiation levels and other parameters suggest that you might be a lot older than you think, which given that you have no idea about your age is based on your appearences. Could you be a tipper? Have you been at Crowlakes to kill someone, but he got to you first and somehow they have altered you memory. Your body did have nanites before arriving in Shelter One, a technology which exists in Crowlakes but is rare. A more detailed analyse of those however showed that the nanites had been an older generation not used in Crowlakes or in Shelter One. This somehow points you into other even less known places.
While you don't like the tech lady, you know she is your ticket to learn more about who you have been. What or who are you if your past isn't real and all your memories even your body is an artifact, likely assembled by someone with a plan. The corperations have the technology you need to learn more about you and your body. You keep to yourself when you can. Your ghosting has become second nature, that even in a restaurant you blend into the background. You don't want people to notice that you are just a ghost in the shell. Playing with mind altering drugs in the hope to active other regions of the brain has gotten you into trouble but has also become a place to relax and be at ease with the world.
The Hinderburg was a win in the lottery. With that ship and the actions the crew is going for, you have managed to see what the corperations know about the world. It is a flying ship, which will hopefully allow you to travel to other cities and other places. With being on a ship you started to hang out in other bars and you have gotten into contact with more smugglers and outsiders than ever before. You have already seen that you can't operate the ship by yourself, you need the Torgue and the Hunt, plus they do understand what ever is outside to be found better than you.